Computing Science with Games Programming BSc (Hons)

2018-19 (also available for 2017-18)

Computing and software engineering, game engine architecture, computational mathematics, artificial intelligence – we look at skills for the gaming industry.

Start date

17 September 2018

Duration

3 years full-time
4 years inc. placement year

Entry requirements

A Level - BBB

See full entry requirements

UCAS Code

I132

Places available (subject to change)

40

Phone contact: +44 (0)1484 473116

About the course

Games development is a large and thriving industry in the UK. We want to help you gain the skills to become a great programmer so you can get a rewarding job in this exciting sector. You could be a games developer, or you could choose to take your skills and work in any programming job.

We want to make sure you have the talents that employers are looking for. Our close links with local and national development companies help us make sure that the course content matches the skills needed for careers in the games development industry.

Your course will cover general computing and software engineering knowledge and techniques that apply across the computing industry. At the same time you’ll have the chance to explore the latest issues in computer games. We’ll look at the technical aspects of games development, and support you to develop a strong knowledge base. From computer games programming to games systems and development techniques, we’ll cover some vital topics.

We’ll also cover game engine architecture, computational mathematics and artificial intelligence. And to help develop your abilities and your team working, we’ll get you operating with other students to complete a computer games project.

After your second year you can choose to take a year-long placement in the industry. Thanks to our links with a range of leading employers in the UK and internationally, you could end up working for a big name in your chosen career. Previous students have taken placements with Sega Europe Ltd, Rebellion Studios, Rockstar Leeds and Red Kite. Or you could have the chance to take a placement at the University’s Canalside Studios, working as part of a team researching and developing games for a range of platforms.

If you’d like to try your hand at setting up your own business, our Enterprise Placement Year (EPY) gives students from the UK or the EU the chance to start your own independent studio. You could set up your own company in The Duke of York Young Entrepreneur Centre, which is located in our flagship 3M Buckley Innovation Centre. You can work on your own, or set up a company as part of a group. Business advisors and a games industry mentor will support you as you get things off the ground.

You might like to hear what Joseph has to say about studying Software Engineering BSc(Hons) at the University of Huddersfield.

Computing at Huddersfield brings together cutting-edge research, industry standard technology, state-of-the-art facilities and passionate and supportive staff. But that’s not all, this course is built around flexibility! Designed to give you the chance through projects to tailor your study to your own strengths, goals and aspirations. By blending a core computing program, with specific focus on games programming techniques and not forgetting the opportunity to undertake a placement year with a games company, or in our in house commercial games studio, or start your own indie games company we support you in getting ready for graduate employment.

Duke Gledhill

Dr Duke Gledhill, Senior Lecturer

Placements


This course offers you the chance to undertake an optional placement in Year 3. This opportunity helps you to build on the knowledge and skills developed on the course. You will be employed by the company for 12 months, but the actual number of weeks worked will be dependent on the annual leave entitlement you are given in line with the placement company’s policy.

The placement year is a valuable tool that can enhance your employability and help you to develop as an individual. It is acknowledged that graduates with industry experience are generally much more attractive to employers.

Our Placement Unit will be on hand to support you in finding suitable placement opportunities. They will assist you with preparing your CV and with interview techniques. They'll also be in contact with you during your placement so that you'll be fully supported while you gain the experience that employers value so highly.

The Placement Unit team are regularly in contact with local and national companies. Previous students have spent their placement year at companies including Sega Europe Ltd, Rebellion Studios, Rockstar Leeds and Red Kite. In addition to external organisations, we have a number of placement opportunities available in the University’s Canalside Studios, giving you an opportunity to work as part of a team undertaking research and developing games for a range of platforms.

Alternatively, if you are a student from within the UK or the EU, you could consider starting your own small business by applying for the Enterprise Placement Year in conjunction with the University’s Enterprise Team. You’ll have the opportunity to benefit from business advice, mentoring and networking sessions. You can find out more information on the Enterprise Placement Year here.

I did my placement at Canalside Studios, the in-house Game Studio. I worked on a good variety of projects, including an app for the West Yorkshire Police, combining what we learned on our course with what people need in their everyday lives.

Joshua Flitcroft

Joshua Flitcroft, Programmer, Canalside Studios

Entry requirements

BBBat A Level

120 UCAS tariff points from a combination of Level 3 qualifications

  • DMM from a BTEC Level 3 Extended Diploma.
  • Pass Access to Higher Education Diploma in a subject that is relevant to the course with 45 Level 3 credits at Merit or above.
  • 120 UCAS tariff points from International Baccalaureate qualifications.

In addition you must have GCSE English at grade 4 or above and Maths at grade 5 or above, or grade C and B respectively if awarded under the previous GCSE grading scheme.

Other suitable experience or qualifications will be considered. For further information please see the University's minimum entry requirements.

Come along to our Open Day


We offer a range of courses in the area of Computing. Hear our staff and students talk to you about our courses, the facilities on campus and the placement year opportunities. Book on an Open Day to find out more.

Course Detail

Core modules:

Computing Science and Mathematics

In this module we introduce you to basic computing science and mathematical concepts related to software development. Topics covered include set theory, graphs and trees, finite state machines, grammars and languages, propositional logic and searching and sorting algorithms. You’ll put the theory into practice using a programming language, such as Java, and software that lets you directly implement finite state machines.

Project 1

Working as part of a team, this module aims to provide you with an understanding of hardware, software and industry best practices used by businesses. In your teams you’ll be supported in planning, designing and developing a prototype product. This experience has been designed to introduce you to the product development cycle, technology limitations and possible future developments.

Hardware and Networks

This module explores how computers and networks function by introducing you to their components and structures, from the basic building blocks to fully functioning systems. The module covers how computers execute programs, how data is stored, recognised and manipulated, and which hardware and software components are used to achieve this. You’ll also get the opportunity to study how networks are constructed and what techniques (eg cryptography, routing and error detection and correction) are used to ensure that data is transmitted correctly and securely through them.

Software Design and Development

This module aims to provide you with an introduction to the design, development, and testing of large scale software systems. The material covered includes introductory programming (in a language such as Java), program testing (using JUnit testing techniques), systems modelling (using unified modelling language- UML), graphical user interface (GUI) development, and rapid prototyping techniques.

Studio 1

This module is studio based and takes a very practical approach to the work covered. You’ll be offered the opportunity to produce a prototype related to your chosen study path. Through this project based approach you’ll be introduced to the concepts and principles of programming/scripting using an object-based language. You'll be required to plan, design, implement, test and deploy solutions in response to a requirement specification. Ultimately you’re expected to produce a useful software product, whether it is a game, entertainment feature or business or media product. Throughout this module you’ll be supported in acquiring sound development and problem solving skills and be expected to assemble a portfolio of work.

You have the opportunity to develop a strong knowledge base in computer games programming, games systems engineering and software development techniques. As the course progresses you will specialise in subjects that are core to the success of the games industry such as graphics, artificial intelligence (AI) and physics simulations.

You‘ll study programming languages including Java and you ‘ll be supported in progressing to C++ later (as it‘s the industry standard). You‘ll also explore game specific technologies, shaders, computer vision, artificial intelligence (AI), virtual reality (VR). As the ability to work in a team is a vital skill in the games industry, we support you in developing your team working skills through group project work.

You will be taught through a combination of lectures, tutorials and practical sessions; in subjects such as software development and modelling, applied in practical games studio sessions. 19.67% of the study time on this course is spent in lectures, seminars, tutorials, practical sessions etc. Assessment is through a combination of coursework (both written and practical) and exams.

Your module specification/course handbook will provide full details of the assessment criteria applying to your course.

Feedback (usually written) is normally provided on all coursework submissions within three term time weeks – unless the submission was made towards the end of the session in which case feedback would be available on request after the formal publication of results. Feedback on exam performance/final coursework is available on request after the publication of results.

Further information

The teaching year normally starts in September with breaks at Christmas and Easter, finishing with a main examination/assessment period around May/June. Timetables are normally available one month before registration. As this is a full-time course, you may have to attend every day of the week.

Your course is made up of modules and each module is worth a number of credits. Each year you study modules to the value of 120 credits, adding up to 360 credits in total for a bachelor’s qualification. These credits can come from a combination of core, compulsory and optional modules but please note that optional modules may not run if we do not have enough students interested.

If you achieve 120 credits for the current stage you are at, you may progress to the next stage of your course, subject to any professional, statutory or regulatory body guidelines.

 

 

 

Teaching excellence

  1. Huddersfield is a TEF gold-rated institution delivering consistently outstanding teaching and learning of the highest quality found in the UK (Teaching Excellence Framework, 2017).
  2. We won the first Global Teaching Excellence Award recognising the University’s commitment to world-class teaching and its success in developing students as independent learners and critical thinkers (HEA, 2017).
  3. Here at Huddersfield, you’ll be taught by some of the best lecturers in the country. The University is number one in England for the proportion of staff with teaching qualifications (HEFCE, 2016).
  4. For the past ten years, we’ve been the UK’s leading university for National Teaching Fellowships too, which rate Britain’s best lecturers. It’s all part of our ongoing drive for teaching excellence, which helps our students to achieve great things too.
  5. We’re unique in the fact that all our permanent teaching staff* have, or are completing, doctorates. This expertise, together with our teaching credentials, means that students here learn from knowledgeable and well-qualified teachers and academics who are at the forefront of their subject area.

*Permanent staff, after probation: some recently appointed colleagues will only obtain recognition in the months after their arrival in Huddersfield, once they have started teaching; research degrees applies to those on contracts of more than half-time.

Gallery

Your career


Whilst this is a new course and therefore no graduate statistics for this specific course are available, 84% of our graduates from courses in this subject area go on to work and/or further study within six months of graduating (DLHE Survey 2014/15)

84%Graduates employed

Student support

At the University of Huddersfield, you'll find support networks and services to help you get ahead in your studies and social life. Whether you study at undergraduate or postgraduate level, you'll soon discover that you're never far away from our dedicated staff and resources to help you to navigate through your personal student journey. Find out more about all our support services.

Important information

We will always try to deliver your course as described on this web page. However, sometimes we may have to make changes as set out below.

We review all optional modules each year and change them to reflect the expertise of our staff, current trends in research and as a result of student feedback. We will always ensure that you have a range of options to choose from and we will let students know in good time the options available for them to choose for the following year.

We will only change core modules for a course if it is necessary for us to do so, for example to maintain course accreditation. We will let you know about any such changes as soon as possible, usually before you begin the relevant academic year.

Sometimes we have to make changes to other aspects of a course or how it is delivered. We only make these changes if they are for reasons outside of our control, or where they are for our students’ benefit. Again, we will let you know about any such changes as soon as possible, usually before the relevant academic year. Our regulations set out our procedure which we will follow when we need to make any such changes.

When you enrol as a student of the University, your study and time with us will be governed by a framework of regulations, policies and procedures, which form the basis of your agreement with us. These include regulations regarding the assessment of your course, academic integrity, your conduct (including attendance) and disciplinary procedure, fees and finance and compliance with visa requirements (where relevant). It is important that you familiarise yourself with these as you will be asked to agree to abide by them when you join us as a student. You will find a guide to the key terms here, where you will also find links to the full text of each of the regulations, policies and procedures referred to.

The Higher Education Funding Council for England is the principal regulator for the University.

You may also be interested in...

Computer Games Design BA(Hons)

Games and level design, games art, planning, artwork and graphical assets – we cover a range of creative aspects of games design and development.

Find out more How to apply

Full-time study

Undergraduate degree

Computing BSc(Hons)

Computer science, software engineering, information technology (IT), web design – this course helps you develop practical skills in computing.

Find out more How to apply

Full-time study

Undergraduate degree

Computing Science BSc(Hons)

Software engineering, programming, mathematics, mobile computing – we look at a range of topics to help you develop your computing knowledge and skills.

Find out more How to apply

Full-time study

Undergraduate degree

Software Engineering BSc(Hons)

We look at the skills you need to be a professional software developer or engineer, looking at the current methods of software development.

Find out more How to apply

Full-time study

Undergraduate degree

The Awards Winners Logo
QS 4 Star Logo
University of the Year logo
Athena Swan Bronze Award logo