17 September 2018
3 years full-time
4 years inc. placement year
A Level - BBB
BTEC - DDM
Websites, social media, apps we use for entertainment and for organising our everyday lives – if you’re like most people, you’ll experience web design many times every day. Web designers play an important part in our lives and in the business world, constantly creating new ways for us to access and experience the web. This course aims to give you the skills and knowledge to take your first step in this exciting industry.
Web and digital design is a growing industry, and there is a big demand for skilled graduates who know how to produce digital products. We’ll give you the opportunity to gain the skills employers are looking for by looking at both the creative and technical aspects of web design.
In the first two years we’ll look at the technical side of web development, while also encouraging you to gain an in-depth understanding of web and visual design. We’ll look at moving imagery too, specifically animations and videos.
The devices that people use to access the internet are changing all the time, so we’ll study how to design and create content and experiences for a range of devices. Smartphones, tablets, watches and traditional computers will all be covered in the course. You’ll also have the chance to explore technical subjects like web development, artistic video effects and graphic design. We’ll get you working on projects in teams to create complex products. It’s all about helping you develop your technical, design and project management skills. You’ll gain invaluable experience – in fact, some projects may mean you end up working on a real product for an industry client.
To gain even more experience, you have the chance to take a placement with an employer after your second year. This is your opportunity to put what you’ve learnt into practice, broaden your range of skills and gain great contacts too. If you’re a student from within the UK or the EU and you have an idea for your own business, or you want to explore your entrepreneurial talents, you could even set up your own small company through our Enterprise Placement Year scheme.
Your Final Year gives you the chance to use the skills you’ve gained to create innovative digital projects. You’ll then have the opportunity to show this and other work to the public and to the industry, at our Showcase event at the end of the year.
You might like to hear what Dan has to say about studying Web Technologies BSc(Hons) at the University of Huddersfield.
We work hard to help our students reach their potential, and to equip them with the breadth of knowledge and experience they'll need to thrive in our ever evolving industry. Our graduates leave us with industry-standard skill-sets, professional values and exciting portfolios of their own.
Dr Michael O'Grady, Subject Area Leader, Games and Web
BBBat A Level .
120 UCAS tariff points from a combination of Level 3 qualifications
DDM in BTEC Level 3 Extended Diploma
We welcome applicants from all backgrounds and other relevant skills or experience will be considered.
In addition you must have GCSE Language or Literature and Maths at grade 4 or above, or grade C or above if awarded under the previous GCSE grading scheme.
Other suitable experience or qualifications will be considered. For further information please see the University's minimum entry requirements.
The digital media industry relies on professionals who work effectively in multi-disciplinary teams. This module aims to gives you early experience of working in such an environment. Working as part of a team, you will have the opportunity to plan, design and develop a digital media product. The module is designed to provide you with an understanding of industry best practices within the digital media industry. You will be introduced to the product development cycle, technology limitations, and possible future developments relevant to each course. You will also be encouraged to begin exploring the enterprising aspects of the digital media industries, by entering competitions or publishing a game, mobile app, website or other digital media artefact.
Through this module you are introduced to digital media production tools including digital media hardware, the software that creates visual and audio assets, the Internet and the various technologies that they support. You’ll aim to analyse, design and create static as well as time-based media (animated visual content, video and audio) and produce stand-alone products that are suited to a variety of delivery platforms. You are supported in gaining an understanding of the relevant design, technical and professional issues associated with using each media form and how best to deliver and promote these assets, many of which form comprise elements within large digital media projects.
This module provides you with an introduction to the subject of visual design. Throughout the module you’ll be introduced to core design principles, processes and terminology. You will also explore a number of case studies and implement/ apply a basic design process, aiming to build an individual portfolio of design work as you go. You'll be given the opportunity to develop your own design briefs that will require you to research and evaluate a defined problem and be expected to propose an original ‘design concept’ (solution), present your ideas to others for feedback, engage in design criticism, produce a range of original assets (using appropriate industry-standard software) and evaluate your design solution in context.
This module will introduce you to the key principles behind the production of video and effects using digital tools and techniques. You'll explore how to plan and produce a simple video production from concept and storyboarding to shooting script and filming. You will be introduced to the principles of camera technique using digital video cameras, correct use of lighting, framing of shots, video capture and editing. The practical elements of the module will be supported by elements of film and composition theory, online tutorials and industry standard software.
This module aims to introduce you to business enterprise/entrepreneurship, digital business and services and marketing/advertising concepts. It covers business planning and practice, business strategies and methods and legal/ethical considerations within digital business as a whole. You’ll also be encouraged to consider at each stage how web technologies can be used by businesses to reach their target markets and promote new products or features. You’ll aim to develop new concepts/initiatives/services for digital businesses by exploring, identifying and evaluating digital business opportunities. You'll also study how to review micro/macro environments (relevant to your business ideas), identify funding possibilities and cover professional issues specific to the businesses/services being developed.
This module provides an opportunity for you to undertake a project of your choosing related to your course of study. You’ll be required to propose an idea for your project, undertake research, if applicable specify an application to be developed and evaluate the project’s success. The module aims to equip you with key skills in research and project management that will help prepare you for the larger project module studied in the final year. You’ll be expected to produce a portfolio of work that provides evidence of how you have managed your project during the course of the module.
This module has been designed to introduce you to the principles behind the production of video-based media, including elements of film and composition theory. You’ll be supported in using digital tools and techniques to create video based effects. You’ll explore how to plan and produce narrative led video productions. You’ll also be given opportunities to develop your skills in concept development and storyboarding, experience writing and shooting scripts, integrate intermediate filming techniques for video capture and apply post production effects and filters to enhance narrative. The module also introduces you to post-production techniques, effects and filters, intermediate capture and editing, colour grading and correction, compression and rendering for a variety of different film and web based formats.
The module has been designed to build on your previous studies of web programming to explore server-side web development. You’ll be supported in developing the knowledge and skills necessary to build object-oriented, database driven web applications. You’ll be required to produce a portfolio of small examples that demonstrate your understanding of fundamental web development concepts and develop a complete web application that integrates the skills and knowledge you’ve gained during the course of the module.
This module offers you the opportunity to explore a range of approaches to the subject of visual design; taking a broad approach to the design and production of visual assets for contemporary digital media. You will be encouraged and challenged to be creative and to experiment with your designs. You’ll have the chance to explore a range of artistic approaches to various design briefs whilst developing core software skills. You'll study how to develop original design concepts; presenting these to fellow students for feedback and design criticism with the aim of improving and refining your design skills and the quality of your portfolio.
Choose one from a list that may include -
Working as a part of a team, you’ll have the opportunity to design and develop a software application, or explore some aspect of information systems. You’ll be encouraged to explore theories and principles of team working and project management through the development of your chosen application. Alongside your team work you will also explore important legal and professional issues for people working in the IT industry.
One of the key determinants of a computer system’s success is whether or not humans are able and willing to use it. This module aims to provide you with the skills necessary for designing, prototyping and evaluating usable user interfaces. The module explores the subjects of interaction design, information systems, user experience, social media and how computer-based products fit into organisations, societies and culture. As a part of the work on this module you’re expected to develop user requirements for an interactive device, then write up your user testing results, reflecting on what you have learnt from the module.
This module introduces fundamental concepts in computer and network security, enabling the identification of vulnerabilities and the selection and implementation of suitable mitigation technologies. Throughout this module you’ll learn about securing data through the use of cryptography, operating system security and multi-user environments, creating secure programs, state-of-the-art methods for identifying potential threats, and legal and ethical issues surrounding computer security.
This course offers an optional one-year work placement after Year 2.
This module is driven by you. You are asked to select a problem to solve which is relevant to your degree, and of appropriate scope and depth to be tackled within a timeframe of 30 weeks. Carrying out the project enables you to develop and demonstrate your ability to undertake research, manage time, use your initiative, learn independently, discuss and write convincingly on a subject requiring independent learning. A supervisor will support you throughout your project. You’ll use your existing knowledge and be encouraged to acquire additional skills as you carry out your project. The aim of the project is to suggest a solution to an identified problem. Your final report should describe the aims, scope and motivation of the project, the research you have undertaken, and the technical solution provided, including justification for design and development decisions.
This module offers you the opportunity to undertake a significant ‘visual design project’ of your choosing. You’ll be supported as you develop an original portfolio ‘centre piece’. You’ll study how to critique aspects of contemporary visual culture and be encouraged to stretch both your creativity (‘conceptual skills’) and technical ability, as you strive to develop an original idea into a portfolio ‘focal piece’ with design excellence at its heart; following a pre-production, production and post-production lifecycle as you go.
A critical aspect of working in digital media industries is being able to work effectively in a team where specialist skills are deployed at different stages in order to produce complex products or services on time. This module provides an opportunity for you to develop your technical, creative and project management skills in team working scenarios. Focusing on small and large performance teams and complex problem solving scenarios, you will aim to deliver industry standard digital media products and services, develop higher-level team working skills, appreciate task and resource allocation, project management, peer collaboration and enhance your business and entrepreneurial skills.
This module provides an opportunity for you to demonstrate skills and understanding required in the production and assembly of a variety of digital media assets, products and services for a single/cohesive virtual and/or real-world digital media exhibition/showcase. The module aims to help you gain experience of the creative and technical demands and requirements of planning and organising a virtual and/or real-world digital media exhibition/showcase for a public audience. As you submit initial proposals and design concepts through to a finished product for a virtual and/or real-world digital media exhibition/showcase for a public audience, where required, you will also highlight best practice and latest developments in your chosen discipline and be expected to conceptualise, design and produce exhibition quality products/assets, aim to liaise with external companies, prospective clients and sponsors and design/ and or build exhibition quality products/assets. The aim of the exhibition is to raise the quality profile of you/the exhibitor with prospective employers/ clients, placement companies or sponsors.
Choose one from a list that may include -
This module will help develop your understanding of online consumer behaviour and organisational marketing strategy. In addition you will cover the practical aspects of online brand development and have the opportunity to gain an understanding of integrated marketing campaigns, search engine optimisation and social media.
This module provides you with an opportunity to develop and demonstrate a combination of practical and conceptual skills for the planning and implementation of complex 3D projects (such as the creation of 3D worlds and environments). The module includes studio sessions in which you’ll be encouraged to introduce and discuss a range of theories and examples of current practice relating to the subject, for example the asset pipeline, project scoping and design constraints. You’ll work individually to undertake practical assignments and independent research will allow you to demonstrate your understanding and knowledge of specialist topics.
The course covers a wide range of subjects, from the technical - how to code the web and program interactive media apps, to the creative - video production, visual design, animation, video and digital effects. The central theme running through the course is the creation of effective interactive media products, designing websites and applications that users find to be enjoyable and rewarding experiences.
As you move through the course there are opportunities to specialise, through our optional module system in your second and final year, and through project modules, where you can select specific projects that reflect your passions, interests and abilities.
You will be taught through a series of seminars, tutorials, group work, practical experience and lectures and 19.67% of the study time on this course is spent in lectures, seminars, tutorials etc.
Assessment will include coursework, presentation and work-based learning.
Your module specification/course handbook will provide full details of the assessment criteria applying to your course.
Feedback (usually written) is normally provided on all coursework submissions within three term time weeks – unless the submission was made towards the end of the session in which case feedback would be available on request after the formal publication of results. Feedback on exam performance/final coursework is available on request after the publication of results.
The teaching year normally starts in September with breaks at Christmas and Easter, finishing with a main examination/assessment period around May/June. Timetables are normally available one month before registration. As this is a full-time course, you may have to attend every day of the week.
Your course is made up of modules and each module is worth a number of credits. Each year you study modules to the value of 120 credits, adding up to 360 credits in total for a bachelor’s qualification. These credits can come from a combination of core, compulsory and optional modules but please note that optional modules may not run if we do not have enough students interested.
If you achieve 120 credits for the current stage you are at, you may progress to the next stage of your course, subject to any professional, statutory or regulatory body guidelines.
*Permanent staff, after probation: some recently appointed colleagues will only obtain recognition in the months after their arrival in Huddersfield, once they have started teaching; research degrees applies to those on contracts of more than half-time.
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We will always try to deliver your course as described on this web page. However, sometimes we may have to make changes as set out below.
We review all optional modules each year and change them to reflect the expertise of our staff, current trends in research and as a result of student feedback. We will always ensure that you have a range of options to choose from and we will let students know in good time the options available for them to choose for the following year.
We will only change core modules for a course if it is necessary for us to do so, for example to maintain course accreditation. We will let you know about any such changes as soon as possible, usually before you begin the relevant academic year.
Sometimes we have to make changes to other aspects of a course or how it is delivered. We only make these changes if they are for reasons outside of our control, or where they are for our students’ benefit. Again, we will let you know about any such changes as soon as possible, usually before the relevant academic year. Our regulations set out our procedure which we will follow when we need to make any such changes.
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