About the course
If you enjoy exploring what’s possible with digital design and games development, we could help you really get to know the subject. Our course gives you the chance to take a broader and deeper look at games development, and explore what you can do. We’ll encourage you to get creative and ambitious with your designs, and develop some visionary ideas. It’s all designed to help you move on to a career in your chosen field.
We explore some of the more complex aspects of game and level design, and games art during the course. We aim to cover all the bases, including how to develop, design, plan and create game ideas and concepts.
You’ll also have the chance to produce and integrate artwork and graphical assets for computer games. And we’ll broaden things out to look at the subject in context, introducing current issues and ideas. During your three years of study, we’ll also aim to introduce emerging technologies that are coming up through the gaming industry.
Your course is very much designed for the real world – it carries the Creative Skillset Tick which identifies courses best suited to prepare you for a Creative Industries career. We never forget you’ll leave here with the hope to gain a job in the industry, so we maintain active links with business and industry figures. During your course you could have the chance to hear an industry guest speakers – in the past we’ve hosted art directors, animators, illustrators and designers from the freelance world and from companies like Rockstar, Formerdroid and Realtime UK.
During your studies you’ll also have the chance to take part in lots of internal Game Jams. We’ll also encourage you to get involved in externally organised events like the Global Game Jam.
If you’d like to take what you’ve learnt out into the real-world, we also give you the opportunity to spend a placement year working in the industry. Our Placement Unit team can help you find a position that’s right for you. Alternatively, we have a small number of placements available in our in-house games development studio, Canalside Studios, where you could find yourself working as part of a team developing games for a range of platforms including Xbox Live Arcade, iPhone and Android. Previous students have also developed software with the NHS, The Royal Armouries and the West Yorkshire Fire Service.
Finally, if you’re a student from within the UK or the EU, you could even think about starting your own small business while you’re here by applying for the Enterprise Placement Year (EPY).
You might like to hear what Dayna has to say about studying Computer Games Design BA(Hons) at the University of Huddersfield.
As one of the world's largest enertainment sectors, the video games industry is always looking out for talented, creative people to design and develop the next generation of games.
Our course offers the opportunity to develop skills in game design and games art, with an emphasis on making commercially viable products. Our graduates go on to form their own studios or to work for many of the world’s most successful games developers.
Matt Novak, Senior Lecturer, Computer Games Design
Concept Development 1
This module aims to introduce you to a broad spectrum of methods and practices, used when generating ideas for games and developing game concepts. You’ll explore topics such as play, game concepts, rules and game mechanics. You’ll be encouraged to evaluate and critique both traditional and digital games, whilst being supported in gaining practical skills in the development and refinement of original concepts. Interactive design methods, design documentation and visual and verbal presentation skills will also be covered in this module.
Games Team Project 1
The Games industry relies on professionals who work effectively in multi-disciplinary teams. This module aims to gives students early experience of both developing game assets and working as part of a team in which such artefacts are planned, designed, implemented and evaluated. The module aims to provide the student with an understanding of industry best practices within the games industry. This includes reflective and peer assessment of contribution to the team effort. Students gain introductory experience of a product development cycle, technology limitations, and possible future developments relevant to the course.
3D Games Asset Development
This module has been designed to introduce you to the principles of 3D asset creation for current generation video games and integration into real time rendering engines. Asset development will include things such as environmental props and weapons as well as entire game scenes. You’ll examine workflows and methodologies for artist driven pipelines and technologies to aid in the production of game ready assets. You’ll be offered the opportunity to gain an understanding of the requirements of developing assets to specific design briefs, styles and technical limitations.
Games Protoyping 1
The module aims to develop your technical skills and knowledge in game engine prototyping, using a state-of-the-art game engine, to design and develop a game prototype. Practical studio themes will be developed by tutors which are aimed at helping you to gain an understanding of how the theory fits in with computer games design. You will be introduced to the concepts and principles that underpin the creation of game prototypes and will use a visual scripting language to control actions, interactions and animations.
Introduction to 3D and Animation
Working with software of an industry standard, this module will introduce you to the principles and techniques involved in the development of 3D objects and environments. You’ll be encouraged to gain skills in developing multilayered textures suitable for animation, computer games, architectural and technical design. You’ll have the opportunity to develop skills in understanding how to create animated characters, materials, lighting, rendering and the production of simple animation solutions.
Visual Studies (for Video Games)
The aim of this module is to give you a broad introduction to the key theoretical principles of visual design for computer games. Using a wide range of traditional and digital tools you'll be supported to develop core practical and software skills in design, development and the asset production processes. The module covers topics including 2D asset production, researching, resourcing and creating 2D textures for 3D objects and presentation techniques (sketchbook development and design layouts).
Games Design and Innovation
In this module you will be supported in building on your knowledge and understanding of key design principles relating to computer games. The module has been designed to encourage innovation and creative thinking for the development of design ideas, as well as aiming to extend your research and practical skills. You’ll be expected to progress initial concepts into workable design solutions with an emphasis on balancing creative ideas against technical and design requirements and constraints.
Team Project (Games)
This module gives you the opportunity to work as a team to design and develop a prototype computer game. You’ll be supported in exploring theories and principles of team working and project management through the development of your chosen game. Weekly tutorial sessions will be held to allow your team to get regular feedback and guidance on the progress of your project. Alongside this you’ll also explore important legal and professional issues relevant to people working in the IT industry.
Games Prototyping 2
This module aims to expand your prior knowledge of transferring 2D skills into the 3D domain. You will be introduced to principles and good practice for designing and prototyping for 3D game building. You’ll explore how assets and levels may be designed, created, imported into and then manipulated in an industry standard gaming environment.
Choose two from a list which may include-
Games Analysis and Design
This module gives you the opportunity to study current principles and approaches surrounding computer games design and analysis, key to inform and enhance your own design practice. This module aims to provide you with a platform to research, deconstruct and critically analyse existing commercial games, and to leverage what can be learned through game analysis in order to design novel, high-quality products suitable to satisfy an intended target player group.
Visual Design for Games
This module provides an opportunity for students to develop their understanding of the process, practice and production of visual assets for game production; exploring creative, conceptual and technical approaches to asset production in relation to their field of study. The module will introduce a range of approaches, techniques, and frameworks. Participants will develop their visual literacy and production skills through practice; using a combination of traditional (paper based) and digital tools and techniques in the production of an original portfolio.
3D Character Animation
Initially you’ll explore how to develop concepts for animated characters, and be supported in developing an understanding of how to create characters using geometric shapes (topology). Then, focusing particularly on the production and planning of 3D characters for games and animation, you’ll build a 3D model of your designed character and study the processes involved in developing a ‘digital skeleton’. You’ll then have the opportunity to bring your character to life using cinematography, storyboarding and animation principles.
This course offers an optional one-year work placement after Year 2.
This module is driven by you. You are asked to select a problem to solve which is relevant to your degree, and of appropriate scope and depth to be tackled within a timeframe of 30 weeks. Carrying out the project enables you to develop and demonstrate your ability to undertake research, manage time, use your initiative, learn independently, discuss and write convincingly on a subject requiring independent learning. A supervisor will support you throughout your project. You’ll use your existing knowledge and be encouraged to acquire additional skills as you carry out your project. The aim of the project is to suggest a solution to an identified problem. Your final report should describe the aims, scope and motivation of the project, the research you have undertaken, and the technical solution provided, including justification for design and development decisions.
Team Project (Games)
In this module you'll work in a group to simulate a company environment. You’ll be supported in working as a team to design, code and implement a small computer game. The module covers software development, team working, team management, company structures, professional issues and ethics. This aims to help you develop business and entrepreneurial skills and provide you with experience of software development in a group environment working alongside other game industry professions.
Choose two from a list which may include-
Advanced Visual Design for Games
The module encourages an examination of the role of context, pre-production, production and post-production techniques in the commission, design and development of digital game art. A combination of current theory and case studies will provide the context for learners to explore a range of analytical frameworks from which to critique contemporary game culture and their own working pipeline and practice. Students then further explore specialised topics and design practice through independent research, defining a suitable brief before synthesising their knowledge, conceptual and practical skills into an original body of visual work for a defined context.
Concept Development 3
This module explores advanced topics in game design, focussing on the quality of the player experience and reflecting current industry trends and state of the art game research. Building upon your previous years of study, you will explore principles and strategies key to enhance player engagement and satisfaction. You’ll be supported in applying these principles and strategies to develop a body of work providing refined and sophisticated solutions to challenging game design problems.
Advanced 3D (Design and Production)
This module provides you with an opportunity to develop and demonstrate a combination of practical and conceptual skills for the planning and implementation of complex 3D projects (such as the creation of 3D worlds and environments). The module includes studio sessions in which you’ll be encouraged to introduce and discuss a range of theories and examples of current practice relating to the subject, for example the asset pipeline, project scoping and design constraints. You’ll work individually to undertake practical assignments and independent research will allow you to demonstrate your understanding and knowledge of specialist topics.
Games Prototyping 3
The module provides an opportunity for the learner to develop and demonstrate the synthesis of practical and conceptual skills for the planning and implementation of complex prototyping projects. Studio sessions will be used to introduce and discuss a range of theory and examples of current practice relating to the subject. Learners will work individually to undertake practical assignments. Individual independent research will allow students to demonstrate their understanding and knowledge of specialist topics.
The course covers visual design, 3D modelling, sculpting, texturing and animation. You'll also be supported in gaining skills in conceptualisation and analysis, level design and prototyping with game engines. A key element of this course is group work; throughout your time on the course we support you in developing your team working abilities.
This course has been designed to develop your abilities to design and plan creative game ideas and concepts, and produce artwork and graphical assets for computer games. We introduce current research, issues and ideas, and developing technologies used by the industry.
To view work from our students, read news from the course and see some of our graduate destinations visit Hud Uni Games
You will be taught through a series of seminars, tutorials, group work, practical experience and lectures.
Assessment will include coursework, presentation, work-based learning and examination.
19.9% of the study time on this course is spent in lectures, seminars, tutorials etc.
Your module specification/course handbook will provide full details of the assessment criteria applying to your course.
Feedback (usually written) is normally provided on all coursework submissions within three term time weeks – unless the submission was made towards the end of the session in which case feedback would be available on request after the formal publication of results. Feedback on exam performance/final coursework is available on request after the publication of results.
ABBat A Level (General Studies is not accepted)
128 UCAS tariff points from a combination of Level 3 qualifications (General Studies is not accepted).
DDM in BTEC Level 3 Extended Diploma in Art and Design or a games related subject.
In addition you must have GCSE English and Maths at grade 4 or above, or grade C or above if awarded under the previous GCSE grading scheme.
Portfolios and Interviews
The Computer Games Design course has a two-part selection process which involves viewing uploaded applicant work and discussing each application among the staff team.
All applicants will be required to submit electronic evidence of a portfolio of work as part of the application process. All your work will then be reviewed by academic staff as part of the offer process. You may be contacted by staff if they require clarification or further information.
Staff will confirm results of the portfolio review, as follows:
- For applications received prior to the first UCAS deadline, decisions will be formalised before the end of February in the same year. You may also be required to attend an interview to determine your enthusiasm and aptitude for the subject. If we invite you for an interview, we'll let you know what we expect you to bring
Read our guidance on developing your portfolio.
Other suitable experience or qualifications will be considered. For further information please see the University's minimum entry requirements.
- Huddersfield is a TEF gold-rated institution delivering consistently outstanding teaching and learning of the highest quality found in the UK (Teaching Excellence Framework, 2017).
- We won the first Global Teaching Excellence Award recognising the University’s commitment to world-class teaching and its success in developing students as independent learners and critical thinkers (HEA, 2017).
- Here at Huddersfield, you’ll be taught by some of the best lecturers in the country. We’ve been the English university with the highest proportion of professionally-qualified teaching staff for the past four years*.
- For the past ten years, we’ve been the UK’s leading university for National Teaching Fellowships too, which rate Britain’s best lecturers. It’s all part of our ongoing drive for teaching excellence, which helps our students to achieve great things too.
- We’re unique in the fact that all our permanent teaching staff** have, or are completing, doctorates. This expertise, together with our teaching credentials, means that students here learn from knowledgeable and well-qualified teachers and academics who are at the forefront of their subject area.
*HESA - First awarded in 2016, maintained in 2017, 2018 and 2019.
**Permanent staff, after probation: some recently appointed colleagues will only obtain recognition in the months after their arrival in Huddersfield, once they have started teaching; research degrees applies to those on contracts of more than half-time.
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Changes to a course you have applied for
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Changes to option modules
Where your course allows you to choose modules from a range of options, we will review these each year and change them to reflect the expertise of our staff, current trends in research and as a result of student feedback or demand for certain modules. We will always ensure that you have a range of options to choose from and we will let you know in good time the options available for you to choose for the following year.
We will only make major changes to the core curriculum of a course or to our services if it is necessary for us to do so and provided such changes are reasonable. A major change in this context is a change that materially changes the services available to you; or the outcomes, or a significant part, of your course, such as the nature of the award or a substantial change to module content, teaching days (part time provision), classes, type of delivery or assessment of the core curriculum.
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Termination of course
In exceptional circumstances, we may, for reasons outside of our control, be forced to discontinue or suspend your course. Where this is the case, a formal exit strategy will be followed and we will notify you as soon as possible about what your options are, which may include transferring to a suitable replacement course for which you are qualified, being provided with individual teaching to complete the award for which you were registered, or claiming an interim award and exiting the University. If you do not wish to take up any of the options that are made available to you, then you can cancel your registration and withdraw from the course without liability to the University for future tuition fees and you will be entitled to a refund of all course fees paid to date. We will provide reasonable support to assist you with transferring to another university if you wish to do so.
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