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Games Development (Production) BSc(Hons)

2025-26

Start date

22 September 2025

Duration

3 years full-time
4 years inc. placement year

Entry requirements

A Level - BBB

BTEC - DDM

See full entry requirements

Places available (subject to change)

40

About the course

Reasons to study

  1. Shape your future - we encourage you to hone your skills by getting involved in external competitions, we’ve seen students win awards across a variety of categories, which is great for the CV helping you to stand out in the job market.
  2. Get involved - you’ll have chance to take part in lots of internal Game Jams working with different teams to produce a game within a week.
  3. Enhance your employability - you’ll gain the skills of the entire game production cycle using prototypes, concept and artwork, scripting, and playtesting.

Computer game developers are key in bringing all the elements of a design team together, from gameplay to combat, level design and VFX (visual effects).

Creating computer games is a complex process that requires multiple skillsets from programmers, artists, and other team members. Production designers help to bridge that gap and create technologically innovative experiences. If you’re passionate about games production and technology and have a desire to learn how to make an entertaining experience for players, this course could prepare you for an exciting career ahead. The top five job titles advertised in the UK for graduate roles associated with Games Development (Production) courses are Game Designer, Gameplay Programmer, Game Tester, Programmer and Gameplay Engineer.*

*Lightcast data – job postings from May 2022 to May 2023 showing jobs advertised associated with a selection of relevant graduate roles.

Why study Games Development (Production) BSc(Hons) at Huddersfield?

You’ll explore what is possible in games prototyping with game engines, from scripting to shader development. You'll cover advanced games programming technologies and techniques, particularly relating to innovative gaming interface systems. You’ll work both on your own but also in a group setting so we can support you in developing your team-working abilities.

We'll encourage you to get creative and be ambitious with your designs, helping you develop visionary prototypes. Our three Games Development courses share a common first year, so you’ll get to grips with the basics of the game development process. You’ll learn to produce design prototypes, create concept and artwork, and script and playtest your work.

You’ll have the chance to take part in lots of internal Game Jams, and we encourage you to hone your skills by getting involved in external events from the Global Game Jam, Grads in Games and Game Republic, in which previous students have performed highly at. We know the reason you want to study games development is because you want a job in the games industry, we maintain active links with business and industry figures ensuring our course can provide you with the skills to open doors to careers with substantial earning potential, enabling you to shape the life you want in the future.

We also give you the opportunity to spend a placement year working in the industry in your third year. As a graduate of this course, you may consider employment in a wide range of sectors, including games design, games visualisation, and narrative design.

Course detail

Core modules:

Concept Development 1

The module explores methods and practices around concept development and generating ideas for games. We aim to develop your understanding of game concepts, rules and mechanics through evaluation and critique of traditional and computer games, as well as gaining practical skills in the development and refinement or original concepts including formal iterative design methods, design documentation and visual and verbal presentation skills.

Games Team Project 1

The Games industry relies on professionals who work effectively in multi-disciplinary teams. This module gives you an early experience of both developing game assets and working as part of a team in which such artefacts are planned, designed, implemented and evaluated. The module aims to provide you with an understanding of industry best practices within the games industry. This includes reflective and peer assessment of contribution to the team effort. You will gain introductory experience of a product development cycle, technology limitations, and possible future developments relevant to the course.

3D Games Asset Development

The module has been designed to introduce you to the principles of 3D asset creation for current generation video games and integration into games engines. During the module you will examine workflows for specific platforms and technologies, while developing an understanding of the requirements of developing assets to specific design briefs and styles.

Your Game Development Journey

The aim of this module is to provide you with a range of core transferrable skills that you will need in your studies and, looking further ahead, in your career. The module focuses on broadening your understanding of Computer Games Development/Design by exploring cutting edge technologies, innovation, research and career opportunities in the context of the Games industry. The first part of the module explores the support and resources available to you at the university, leading to the creation of a personal development plan. Building on this foundation, the second part of the module focuses on developing your research and academic writing skills.

Games Prototyping 1

The module aims to develop your technical skills and knowledge in game engine prototyping, using a state-of-the-art game engine, to design and develop a game prototype. Practical studio themes will be developed by tutors which are aimed at helping you to gain an understanding of how the theory fits in with computer games design. You will be introduced to the concepts and principles that underpin the creation of game prototypes and will use a visual scripting language to control actions, interactions and animations.

3D Character Development

The module will introduce you to the practical principles and theoretical knowledge of creating digital 3D characters. Examining a broad range of applications for 3D production and optimisation for games development you will create your own characters, from introductory models to complete character production pipeline.

Entry requirements

BBBat A Level (General Studies is not accepted).

120 UCAS tariff points from a combination of Level 3 qualifications (General Studies is not accepted).

Merit at T Level.

DDM in BTEC Level 3 Extended Diploma.

  • Access to Higher Education Diploma in a subject that is relevant to the course with 45 Level 3 credits at Merit or above.
  • 120 UCAS tariff points from International Baccalaureate qualifications.
  • A Foundation course in Art and Design: Distinction.

Entry is also possible from the Engineering Foundation Year. To progress onto this course from the Foundation Year you must pass all modules and achieve an average mark of 40% or above.

In addition, GCSE English Language or Literature and Maths at grade 4 or above, or grade C or above if awarded under the previous GCSE grading scheme.

If your first language is not English, you will need to meet the minimum requirements of an English Language qualification. The minimum for IELTS is 6.0 overall with no element lower than 5.5, or equivalent. Read more about the University’s entry requirements for students outside of the UK on our International Entry Requirements page.

For further information please see the University's minimum entry requirements.

Games Development


Undergraduate Games Development Video

Our Games Development courses share a common first year, so you will gain a thorough understanding in the basics of the game development process, including how to plan, design and create game ideas and concepts. Learning to produce design prototypes, concept and artwork, scripting and playtesting all to learn the skills of the entire game production cycle.

Placements


This course offers you the chance to undertake an optional placement in Year 3. This opportunity helps you to build on the knowledge and skills developed on the course. You will be employed by the company for 12 months, but the actual number of weeks worked will be dependent on the annual leave entitlement you are given in line with the placement company’s policy.

The placement year is a valuable tool that can enhance your employability and help you to develop as an individual. It is acknowledged that graduates with industry experience are generally much more attractive to employers.

The Placement team support you in finding suitable placement opportunities, through timetabled and drop-in sessions as well as by appointment. They will assist you with preparing your CV and with interview techniques. They'll also be in contact with you during your placement so that you'll be fully supported while you gain the experience that employers value so highly. They are regularly in contact with local and national companies. You can find more information on placements here.

Student Work

Your career


Previous graduates from courses in this subject area have gone on to work in a variety of roles such as Technical Content Artis , Functional Tester, Lead Environment Artist, Senior Test Specialist and Senior Producer in organisations including Playstation, Rockstar Games, IBM, Codemasters and Jagex.

Additionally, you may gain skills that are transferable to other industries and may be able to pursue any career that requires a good honours degree. You could go on to further study and the University has many options available for postgraduate study (including postgraduate teacher training) and research which may interest you.

*85.9% of undergraduate graduates from the School of Computing and Engineering who are in work and/or further study within fifteen months of graduation (HESA Graduate Outcomes 20/21, UK domiciled graduates).

 

85.9%* Graduates employed

Student support

At the University of Huddersfield, you'll find support networks and services to help you get ahead in your studies and social life. Whether you study at undergraduate or postgraduate level, you'll soon discover that you're never far away from our dedicated staff and resources to help you to navigate through your personal student journey. Find out more about all our support services.

Important information

Although we always try and ensure we deliver our courses as described, sometimes we may have to make changes for the following reasons

When you enrol as a student of the University, your study and time with us will be governed by our terms and conditions, Handbook of Regulations and associated policies. It is important that you familiarise yourself with these as you will be asked to agree to them when you join us as a student. You will find a guide to the key terms here, along with the Student Protection Plan.

Although we always try and ensure we deliver our courses as described, sometimes we may have to make changes for the following reasons

Changes to a course you have applied for but are not yet enrolled on

If we propose to make a major change to a course that you are holding an offer for, then we will tell you as soon as possible so that you can decide whether to withdraw your application prior to enrolment. We may occasionally have to withdraw a course you have applied for or combine your programme with another programme if we consider this reasonably necessary to ensure a good student experience, for example if there are not enough applicants. Where this is the case we will notify you as soon as reasonably possible and we will discuss with you other suitable courses we can transfer your application to. If you do not wish to transfer to another course with us, you may cancel your application and we will refund you any deposits or fees you have paid to us.

Changes to your course after you enrol as a student

Changes to option modules:

Where your course allows you to choose modules from a range of options, we will review these each year and change them to reflect the expertise of our staff, current trends in research and as a result of student feedback or demand for certain modules. We will always ensure that you have an equivalent range of options to that advertised for the course. We will let you know in good time the options available for you to choose for the following year.

Major changes:

We will only make major changes to non-optional modules on a course if it is necessary for us to do so and provided such changes are reasonable. A major change is a change that substantially changes the outcomes, or a significant part of your course, such as the nature of the award or a substantial change to module content, teaching days (part time provision), type of delivery or assessment of the core curriculum. For example, it may be necessary to make a major change to reflect changes in the law or the requirements of the University’s regulators or a commissioning or accrediting body. We may also make changes to improve the course in response to student, examiners’ or other course evaluators’ feedback or to ensure you are being taught current best practice. Major changes may also be necessary because of circumstances outside our reasonable control, such as a key member of staff leaving the University or being unable to teach, where they have a particular specialism that can’t be adequately covered by other members of staff; or due to damage or interruption to buildings, facilities or equipment, or pandemics.

Major changes would usually be made with effect from the next academic year, but may happen sooner in an emergency. We will notify you as soon as possible should we need to make a major change and will carry out suitable consultation. If you reasonably believe that the proposed change will cause you detriment or hardship we will, if appropriate, work with you to try to reduce the adverse effect on you or find an appropriate solution. Where an appropriate solution cannot be found and you contact us in writing before the change takes effect you can cancel your registration and withdraw from the University without liability to the University for future tuition fees. We will provide reasonable support to assist you with transferring to another university if you wish to do so.

In exceptional circumstances, we may, for reasons outside of our control, be forced to discontinue or suspend your course. Where this is the case, a formal exit strategy will be followed in accordance with the student protection plan.

The Office for Students (OfS) is the principal regulator for the University.

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