Skip to main content

Games Development (Design) BA(Hons)

2024-25 (also available for 2025-26)

Places available in clearing. Find out more.
Places available in clearing. Find out more.

Start date

16 September 2024

Duration

3 years full-time
4 years inc. placement year

About the course

Reasons to study

  1. Shape your future - we encourage you to hone your skills by getting involved in external competitions, we’ve seen students win awards across a variety of categories, which is great for the CV helping you to stand out in the job market.
  2. Get involved - you’ll have chance to take part in lots of internal Game Jams working with different teams to produce a game within a week.
  3. Enhance your employability - you’ll gain the skills of the entire game production cycle using prototypes, concept and artwork, scripting, and playtesting.

Creating fun isn’t easy, and a good designer can create entertainment from complex systems. Whether it’s single-player, multiplayer, competitive or co-operative, designers create memorable gameplay experiences.

Computer game designers are the fundamental backbones of computer game development – and on this course, you’ll cover complex aspects of games design and development.

You’ll analyse games to explore why a game is fun, and the motivations of the player. You’ll take a deeper look at the broader understanding of games development and explore what is possible within the medium of games.

Our three Games Development courses share a common first year; you’ll gain a thorough understanding in the basics of the game development process, including how to plan, design and create game ideas and concepts. As the course progresses and your understanding evolves, you’ll become more specialised in your chosen area, producing design documentation and prototypes, concepts, or scripting.

Why study Games Development (Design) BA(Hons) at Huddersfield?

Boost your CV and have fun by taking part in internal Games Jams, or externally organised events like the Global Game Jam, Grads in Games, and Game Republic.

You’ll have the chance to take part in lots of internal Game Jams, and we encourage you to hone your skills by getting involved in external events from the Global Game Jam, Grads in Games and Game Republic, in which previous students have performed highly at. We know the reason you want to study games development is because you want a job in the games industry, we maintain active links with business and industry figures ensuring our course can provide you with the skills to open doors to careers with substantial earning potential, enabling you to shape the life you want in the future.

Our course is designed for the real world; it carries the ‘ScreenSkills Tick’, which identifies courses best suited to prepare you for a Creative Industries career.

As a graduate of this course, you may consider employment in a wide range of sectors (as well as making the most of our active industry links), including games design, games visualisation, and narrative design.

Course detail

Core modules:

Concept Development 1

The module explores methods and practices around concept development and generating ideas for games. We aim to develop your understanding of game concepts, rules and mechanics through evaluation and critique of traditional and computer games, as well as gaining practical skills in the development and refinement or original concepts including formal iterative design methods, design documentation and visual and verbal presentation skills.

Games Team Project 1

The Games industry relies on professionals who work effectively in multi-disciplinary teams. This module gives you an early experience of both developing game assets and working as part of a team in which such artefacts are planned, designed, implemented and evaluated. The module aims to provide you with an understanding of industry best practices within the games industry. This includes reflective and peer assessment of contribution to the team effort. You will gain introductory experience of a product development cycle, technology limitations, and possible future developments relevant to the course.

3D Games Asset Development

The module has been designed to introduce you to the principles of 3D asset creation for current generation video games and integration into games engines. During the module you will examine workflows for specific platforms and technologies, while developing an understanding of the requirements of developing assets to specific design briefs and styles.

Visual Studies (for Video Games)

This is a broad introductory module covering the key theoretical principles of visual design for computer games. Using a broad range of traditional and digital tools you will develop core practical and software skills in design, development and asset production processes.

Games Prototyping 1

The module aims to develop your technical skills and knowledge in game engine prototyping, using a state-of-the-art game engine, to design and develop a game prototype. Practical studio themes will be developed by tutors which are aimed at helping you to gain an understanding of how the theory fits in with computer games design. You will be introduced to the concepts and principles that underpin the creation of game prototypes and will use a visual scripting language to control actions, interactions and animations.

Introduction to 3D and Animation

The module will introduce you to the practical principles and theoretical knowledge of creating digital 3D characters. Examining a broad range of applications for 3D production and optimisation for games development you will create your own characters, from introductory models to complete character production pipeline.

Entry requirements

To find out if you’re eligible to start this course in September 2024 and get more information on how to apply, please see our Clearing pages or call our Clearing Helpline on 0333 987 900001484 472777.

If you’re interested in studying this course in September 2025, please view the 2025-26 course information.

Games Development


Undergraduate Games Development Video

Our Games Development courses share a common first year, so you will gain a thorough understanding in the basics of the game development process, including how to plan, design and create game ideas and concepts. Learning to produce design prototypes, concept and artwork, scripting and playtesting all to learn the skills of the entire game production cycle.

Placements


This course offers you the chance to undertake an optional placement in Year 3. This opportunity helps you to build on the knowledge and skills developed on the course. You will be employed by the company for 12 months, but the actual number of weeks worked will be dependent on the annual leave entitlement you are given in line with the placement company’s policy.

The placement year is a valuable tool that can enhance your employability and help you to develop as an individual. It is acknowledged that graduates with industry experience are generally much more attractive to employers.

Our Placement Unit will be on hand to support you in finding suitable placement opportunities, through timetabled and drop-in sessions as well as by appointment. They will assist you with preparing your CV and with interview techniques. They'll also be in contact with you during your placement so that you'll be fully supported while you gain the experience that employers value so highly.

The Placement Unit team are regularly in contact with local and national companies.You can find more information on placements here.

Alternatively, if you are a student from within the UK, you could consider starting your own small business by applying for the Enterprise Placement Year in conjunction with the University’s Enterprise Team. You’ll have the opportunity to benefit from business advice, mentoring and networking sessions. Find out more information on the Enterprise Placement Year.

The course provided a lot of insight into how the industry operates and the processes involved towards making games. QA relies heavily on the knowledge of other developer disciplines to test efficiently, so the games design course was a huge benefit to advancing my career in the games industry.

None

Victoria Tyrer, Senior/Lead Dev QA, Wushu Studios

Student Work

Your career


Previous graduates from courses in this subject area have gone on to work in a variety of roles such as Technical Content Artis , Functional Tester, Lead Environment Artist, Senior Test Specialist and Senior Producer in organisations including Playstation, Rockstar Games, IBM, Codemasters and Jagex.

Additionally, you may gain skills that are transferable to other industries and may be able to pursue any career that requires a good honours degree. You could go on to further study and the University has many options available for postgraduate study (including postgraduate teacher training) and research which may interest you.

*85.9% of undergraduate graduates from the School of Computing and Engineering who are in work and/or further study within fifteen months of graduation (HESA Graduate Outcomes 20/21, UK domiciled graduates).

 

85.9%* Graduates employed

Student support

At the University of Huddersfield, you'll find support networks and services to help you get ahead in your studies and social life. Whether you study at undergraduate or postgraduate level, you'll soon discover that you're never far away from our dedicated staff and resources to help you to navigate through your personal student journey. Find out more about all our support services.

A wide range of resources are also offered within the School of Computing and Engineering, which provides you with support in a variety of areas. These include:

Student Guidance Office: Students can book an appointment with a Guidance Adviser at any time during their studies; we are here to help with navigating any challenges they may face while studying. Our Advisers are skilled in providing advice and guidance to students on a range of issues including personal circumstances and academic issues and can help students to understand University regulations. The Guidance Team also offer study skills appointments to support with developing academic skills, such as; research and project planning, referencing and paraphrasing, essay writing, critical thinking, understanding assessments and to develop Maths skills. The team also encourage students to develop effective study habits such as good time management to meet deadlines by supporting with planning and organising work schedules.

Personal Academic Tutor (PAT): You will be allocated a PAT who will be an academic based in the School of Computing and Engineering. You will be offered the opportunity to meet with your PAT at various points throughout the year. PATs are there to help you get the most out of your time at University, to discuss academic progress so that you can achieve your best and to direct you towards appropriate support services such as wellbeing and finance.

Student Support Office: A one stop shop for students studying within the School. The team deal with every aspect of student life from enrolment, module queries, timetabling, exams, assessments, course-related committees and graduation. They are the first place to go with any query, and they can also signpost to other support networks.

Technical Support: Technicians support our students across each department. Based in our labs with different specialisms and knowledge they are on hand to provide support, guide and advise where students can access our technician’s expertise/knowledge during lectures and seminars as well as during self-study. An IT Support Helpdesk is also available to all students within the School of Computing and Engineering to help troubleshoot any computer issues/problems or to loan hardware and software.

Important information

Although we always try and ensure we deliver our courses as described, sometimes we may have to make changes for the following reasons

When you enrol as a student of the University, your study and time with us will be governed by our terms and conditions, Handbook of Regulations and associated policies. It is important that you familiarise yourself with these as you will be asked to agree to them when you join us as a student. You will find a guide to the key terms here, along with the Student Protection Plan.

Although we always try and ensure we deliver our courses as described, sometimes we may have to make changes for the following reasons

Changes to a course you have applied for but are not yet enrolled on

If we propose to make a major change to a course that you are holding an offer for, then we will tell you as soon as possible so that you can decide whether to withdraw your application prior to enrolment. We may occasionally have to withdraw a course you have applied for or combine your programme with another programme if we consider this reasonably necessary to ensure a good student experience, for example if there are not enough applicants. Where this is the case we will notify you as soon as reasonably possible and we will discuss with you other suitable courses we can transfer your application to. If you do not wish to transfer to another course with us, you may cancel your application and we will refund you any deposits or fees you have paid to us.

Changes to your course after you enrol as a student

Changes to option modules:

Where your course allows you to choose modules from a range of options, we will review these each year and change them to reflect the expertise of our staff, current trends in research and as a result of student feedback or demand for certain modules. We will always ensure that you have an equivalent range of options to that advertised for the course. We will let you know in good time the options available for you to choose for the following year.

Major changes:

We will only make major changes to non-optional modules on a course if it is necessary for us to do so and provided such changes are reasonable. A major change is a change that substantially changes the outcomes, or a significant part of your course, such as the nature of the award or a substantial change to module content, teaching days (part time provision), type of delivery or assessment of the core curriculum. For example, it may be necessary to make a major change to reflect changes in the law or the requirements of the University’s regulators or a commissioning or accrediting body. We may also make changes to improve the course in response to student, examiners’ or other course evaluators’ feedback or to ensure you are being taught current best practice. Major changes may also be necessary because of circumstances outside our reasonable control, such as a key member of staff leaving the University or being unable to teach, where they have a particular specialism that can’t be adequately covered by other members of staff; or due to damage or interruption to buildings, facilities or equipment, or pandemics.

Major changes would usually be made with effect from the next academic year, but may happen sooner in an emergency. We will notify you as soon as possible should we need to make a major change and will carry out suitable consultation. If you reasonably believe that the proposed change will cause you detriment or hardship we will, if appropriate, work with you to try to reduce the adverse effect on you or find an appropriate solution. Where an appropriate solution cannot be found and you contact us in writing before the change takes effect you can cancel your registration and withdraw from the University without liability to the University for future tuition fees. We will provide reasonable support to assist you with transferring to another university if you wish to do so.

In exceptional circumstances, we may, for reasons outside of our control, be forced to discontinue or suspend your course. Where this is the case, a formal exit strategy will be followed in accordance with the student protection plan.

The Office for Students (OfS) is the principal regulator for the University.

You may also be interested in...

Games Development (Art) BA(Hons)

Learn more about conceptualisation, creative production, character and environment art, level design and prototyping with game engines.

Find out more How to apply

Full-time

Undergraduate


Games Development (Production) BSc(Hons)

We will explore what is possible with games prototyping with game engines, from scripting to shader development exploring what is possible within games.

Find out more How to apply

Full-time

Undergraduate


Computer Science with Games Programming BSc(Hons)

This course covers general computing and software engineering knowledge that apply across the computing industry, as well as games programming skills.

Find out more How to apply

Full-time

Undergraduate


Information Technology BSc(Hons)

On our course, you will be supported by our team to develop your creativity and imagination, with our aim being to help you pursue a career within IT.

Find out more How to apply

Full-time

Undergraduate